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Humans vs. Zombies at the Library: Gauging the Impact of Live Action Gaming Events on Students’ Library Use and Perceptions


Metadata FieldValueLanguage
dc.contributorCate Oravet, cac0062@auburn.eduen_US
dc.creatorOravet, Cate
dc.date.accessioned2014-05-22T15:42:07Z
dc.date.available2014-05-22T15:42:07Z
dc.date.created2014
dc.date.issued2014-05-22
dc.identifier.urihttp://www.libraryinnovation.org/article/view/320/552en_US
dc.identifier.urihttp://hdl.handle.net/11200/45970
dc.description.abstractThis paper describes how a game of Humans vs. Zombies was coordinated and hosted by the Ralph Brown Draughon Library at Auburn University. A survey was designed to discover students’ attitudes and perceptions and evaluate whether hosting such an event was a worthwhile use of library resources. Analysis of survey results revealed value in hosting such an event as a means of orienting students to the library while increasing positive feelings about the library as a social and study space.en_US
dc.relation.ispartofJournal of Library Innovationen_US
dc.titleHumans vs. Zombies at the Library: Gauging the Impact of Live Action Gaming Events on Students’ Library Use and Perceptionsen_US
dc.typeCollectionen_US
dc.type.genreJournal Article, Academic Journalen_US
dc.citation.volume5en_US
dc.citation.issue1en_US
dc.citation.spage127en_US
dc.citation.epage138en_US
dc.description.statusPublisheden_US
dc.description.peerreviewYesen_US
dc.creator.alternateCalhoun, Cate

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