Humans vs. Zombies at the Library: Gauging the Impact of Live Action Gaming Events on Students’ Library Use and Perceptions
Metadata Field | Value | Language |
---|---|---|
dc.contributor | Cate Oravet, cac0062@auburn.edu | en_US |
dc.creator | Oravet, Cate | |
dc.date.accessioned | 2014-05-22T15:42:07Z | |
dc.date.available | 2014-05-22T15:42:07Z | |
dc.date.created | 2014 | |
dc.date.issued | 2014-05-22 | |
dc.identifier.uri | http://www.libraryinnovation.org/article/view/320/552 | en_US |
dc.identifier.uri | http://hdl.handle.net/11200/45970 | |
dc.description.abstract | This paper describes how a game of Humans vs. Zombies was coordinated and hosted by the Ralph Brown Draughon Library at Auburn University. A survey was designed to discover students’ attitudes and perceptions and evaluate whether hosting such an event was a worthwhile use of library resources. Analysis of survey results revealed value in hosting such an event as a means of orienting students to the library while increasing positive feelings about the library as a social and study space. | en_US |
dc.relation.ispartof | Journal of Library Innovation | en_US |
dc.title | Humans vs. Zombies at the Library: Gauging the Impact of Live Action Gaming Events on Students’ Library Use and Perceptions | en_US |
dc.type | Collection | en_US |
dc.type.genre | Journal Article, Academic Journal | en_US |
dc.citation.volume | 5 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 127 | en_US |
dc.citation.epage | 138 | en_US |
dc.description.status | Published | en_US |
dc.description.peerreview | Yes | en_US |
dc.creator.alternate | Calhoun, Cate |